A motivated and passionate aspiring 3D artist with a BSc (Hons) in
Game Art. Possesses a strong ability in creating stylised and realistic
game ready characters, buildings and vehicles using industry
standard software such as 3ds Max and Blender, with a speciality in
character design. Is capable of producing high-quality animations,
and textures as well as using Unreal Engine and Unity. Eager to join
a collaborative studio environment where creativity, problem
solving, and attention to detail contribute to memorable player
experiences.